Convert glTF to OBJ With Textures
glTF is the standard format of web viewers, game engines and AI 3D generators, but many older tools, CAD importers and render pipelines still ask for Wavefront OBJ. Add the .gltf together with its .bin and texture images (or one ZIP of the folder, or a single .glb) and download an OBJ with its MTL material file and the textures, ready to import.
How to use it
- 1
Add the files
Select the .gltf with its .bin and texture images, drop a ZIP of the folder, or drop a .glb. A .gltf with embedded data works on its own.
- 2
Check the preview
The model is shown with its textures. Missing files are listed by name, so you can add them and try again.
- 3
Pick the scale
glTF is in metres. Keep x1 for Blender, or switch to centimetres or millimetres for tools that expect them.
- 4
Download
Get a ZIP with the OBJ, the MTL and the texture images, or the OBJ alone with geometry and UVs.
What to know before you convert
- OBJ has no animations, bones or morph targets, so the model is written in its rest pose.
- Materials become classic OBJ materials: base colour, base colour texture, opacity and normal or emissive maps where the MTL supports them. Metallic and roughness look simpler than in glTF.
- Draco and meshopt compressed models are decoded and written as plain OBJ geometry.
- Textures referenced by a web URL, or not among the added files, are left out and listed in a note.
- Only glTF 2.0 is supported. Each file is limited to 100 MB.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.