Convert GLB to FBX
GLB is the web and AR format; FBX is what many game engines, animation and DCC tools expect. This converter reads your .glb, keeps every mesh in its place with its materials, and writes a binary FBX with the texture images packed inside, at real size in centimetres. Nothing is uploaded.
How to use it
- 1
Add your .glb
Drop it onto the box or click to choose it. Draco and meshopt compressed files are fine.
- 2
Check the model
The preview shows the model with its textures, plus the triangle count and size.
- 3
Keep real size
GLB is in metres and FBX in centimetres, so the default multiplies by 100 and the model keeps its real size. Choose x1 only if your tool expects the raw numbers.
- 4
Download the FBX
One binary .fbx with meshes, materials and images embedded.
What to know before you convert
- Animations, skeletons and morph targets are not written. Rigged or animated models come out as static meshes in their rest pose.
- glTF metal-roughness materials become FBX Phong materials: base colour, opacity, emissive, normal and colour textures carry over; roughness becomes shininess, and metalness is dropped.
- Textures are embedded in their original PNG or JPG form. WebP images are stored as PNG. KTX2/Basis compressed textures cannot be read back as images and are left out, with a warning.
- Every mesh is baked into its place in the scene. Instanced copies are written one by one, which can make the FBX larger.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.