Convert FBX to OBJ, with Materials
FBX is the exchange format of Autodesk tools, game engines and Mixamo, but many programs, older pipelines and mesh editors only read OBJ. This page opens the FBX on your device, keeps UVs, normals and material colours, and writes an OBJ with a matching MTL file and texture images.
How to use it
- 1
Add the .fbx
Drop the file onto the box or click to choose it. If its textures are separate image files, select them together with the FBX.
- 2
Check the preview
Meshes, materials and the size are shown. Missing or unreadable textures are listed so you know what to add.
- 3
Pick the scale
FBX from Maya and 3ds Max is usually in centimetres. Keep the numbers, or scale to metres for Blender.
- 4
Download the ZIP
You get the .obj, its .mtl and the texture images, already linked to each other. Unzip and import the OBJ.
What to know before you convert
- OBJ is a static format. Animations, bones and blend shapes are not carried over; the model is written in its rest pose.
- Materials are mapped to basic MTL colours and a diffuse texture. Shader graphs, PBR maps other than the colour map and lights or cameras are dropped.
- FBX 7.0 (2011) and newer, binary or ASCII, is supported. Older FBX 6 files need to be re-saved from a 3D app or the Autodesk FBX Converter first.
- Embedded textures are extracted. External textures are only included if you add the image files together with the FBX.
- NURBS surfaces and curves are not converted, only polygon meshes.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.