Convert DAE (Collada) to OBJ
Collada (.dae) comes out of SketchUp, older game engines and many asset sites, while most tools import OBJ without trouble. Add the .dae together with its texture images and download an OBJ with an MTL material file and the textures. The file unit and up axis stored in the .dae are applied, so the model comes out upright at real size in metres. Nothing is uploaded.
How to use it
- 1
Add the files
Select the .dae together with its texture images, or just the .dae if it has none.
- 2
Check the preview
The model is shown with its materials and textures. Missing texture files are listed by name.
- 3
Check the scale
The unit from the .dae is already applied, so x1 is real size in metres. Change it only if the unit in the file was wrong.
- 4
Download
Get a ZIP with the OBJ, the MTL and the texture images, or the OBJ alone.
What to know before you convert
- Animations and skeletons are dropped: OBJ only stores still meshes. A rigged model is written in the pose shown, and a note says so.
- Cameras and lights in the .dae are left out.
- Materials become OBJ materials with diffuse colour and the colour texture; shader effects are simplified.
- Collada 1.4 and 1.5 are supported. Textures must be added with the .dae, since the file only names them.
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