Convert DAE (Collada) to GLB
Collada (.dae) is what SketchUp, Google Earth, older asset stores and many CAD tools export. A .dae is an XML file that points to separate texture images. GLB packs the mesh, materials and textures into one file that web viewers, AR, Blender and game engines open. This page converts on your device.
How to use it
- 1
Add the .dae and its images
Select or drop the .dae together with its texture files (PNG, JPG, TGA, BMP). Images are matched by file name, so folders do not matter.
- 2
Check the preview
The Collada unit and up axis are applied, so a SketchUp model comes in upright and at real size in metres.
- 3
Keep the animation
If the file has animation, it is listed and can be kept or left out.
- 4
Download the GLB
One self-contained file for three.js, model-viewer, Blender, Unity, Unreal or AR.
What to know before you convert
- Textures are only included if you add the image files together with the .dae. Missing ones are listed by name.
- Collada materials (Phong, Lambert, Blinn) are converted to PBR, so very shiny or glossy settings come out as an approximate roughness.
- Lights and cameras in the file are left out. Collada 1.4 and 1.5 are supported; older 1.3 files need re-exporting.
- Skinned characters and node animations are converted, but morph targets and complex animation setups may not come through.
- Images the browser cannot decode (PSD, TIFF, DDS) are left out and listed; save them as PNG or JPG first.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.