Convert glTF to FBX
A .gltf usually comes as a folder: the JSON file, a .bin with the geometry and the texture images. Many game engines, animation tools and older pipelines still ask for FBX. Add the .gltf with its files (or one ZIP of the folder, or a .glb) and download a single binary FBX with the meshes, materials and texture images inside, at real size in centimetres. The conversion runs in your browser; nothing is uploaded.
How to use it
- 1
Add the files
Select the .gltf together with its .bin and texture images, drop a ZIP of the folder, or drop a .glb. A .gltf with embedded data works on its own.
- 2
Check the preview
The model is shown with its textures. Files the .gltf names but you did not add are listed by name.
- 3
Keep real size
glTF is in metres and FBX in centimetres, so the default multiplies by 100. Choose x1 only if your tool expects the raw numbers.
- 4
Download the FBX
One binary .fbx (version 7.4) with meshes, materials and images embedded.
What to know before you convert
- Animations, skeletons and morph targets are not written. Rigged or animated models come out as static meshes in their rest pose.
- glTF metal-roughness materials become FBX Phong materials: base colour, opacity, emissive, normal and colour textures carry over; roughness becomes shininess, and metalness is dropped.
- Textures are embedded as PNG or JPG. KTX2/Basis compressed textures cannot be read back as images and are left out, with a note.
- Only glTF 2.0 is supported. Each file is limited to 100 MB.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.