Convert FBX to STL for 3D Printing
Game assets, Mixamo characters and models from Maya or 3ds Max usually come as FBX, but slicers want STL. This page merges the meshes of the FBX into one STL on your device, uses the unit stored in the file to get millimetres right, and stands the model up for the build plate.
How to use it
- 1
Add the .fbx
Drop it onto the box or click to choose it. Binary and ASCII FBX 7.x are read.
- 2
Check the size
The FBX unit is detected and turned into millimetres. The size readout shows how big the print will be.
- 3
Set axis and floor
FBX is Y-up and slicers are Z-up, so the model is turned upright and placed on the floor by default.
- 4
Download the STL
Binary STL by default. Open it in your slicer and check for open edges before printing.
What to know before you convert
- STL is geometry only. Colours, textures, materials, bones and animations are dropped.
- A rigged character is exported in its rest or bind pose, not in a frame of an animation.
- All meshes are merged into one STL. Game models are often made of separate overlapping parts and may need to be joined or repaired in your slicer or a mesh editor.
- FBX 7.0 (2011) and newer is supported. NURBS surfaces and curves are not converted.
- The mesh is not repaired or thickened. Thin planes such as hair cards or leaves will not print until they are given thickness.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.