Convert FBX to GLB, Animations Included
GLB is the single-file version of glTF, the format that web viewers, three.js, Babylon.js, AR apps and model-viewer expect. This page turns an FBX into a GLB on your own device, keeps the rig and its animation clips, and packs the textures into the same file.
How to use it
- 1
Add the .fbx
Drop it onto the box or click to choose it. Add separate texture images at the same time if the FBX does not embed them.
- 2
Check scale and clips
The converter reads the unit stored in the FBX and suggests the matching scale, so a centimetre model comes out the right size in metres.
- 3
Keep or drop animations
Animation clips found in the file are listed. Untick them for a smaller, static GLB.
- 4
Download the GLB
One .glb file with meshes, materials, textures, bones and clips. Open it in any glTF viewer or engine.
What to know before you convert
- FBX 7.0 (2011) and newer, binary or ASCII, is supported. Older FBX 6 files need to be re-saved in a 3D app first.
- Materials are converted to standard glTF PBR materials. Complex shader networks, layered materials and procedural textures are approximated or dropped.
- Lights and cameras are removed. NURBS surfaces and curves are not converted.
- External textures are only packed if you add the image files together with the FBX. Missing ones are listed after loading.
- The GLB is not compressed with Draco or meshopt, so large scans can produce large files.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.