Convert GLB to USDZ
USDZ is the format Apple devices open in AR Quick Look: tap a link on an iPhone or iPad and the model appears in the room at its real size. Web stores and Shopify themes often need the same model as GLB for Android and as USDZ for iOS. This page turns a GLB into a USDZ on your device.
How to use it
- 1
Add the .glb
Drop it onto the box or click to choose it, up to 100 MB. Draco and meshopt compressed GLBs work too.
- 2
Check the size
GLB is in metres. If the model was exported in millimetres or centimetres, pick that scale so it is not huge in AR.
- 3
Download the USDZ
The file is built in your browser: meshes, PBR materials and textures, with textures resized to at most 2048 pixels.
- 4
Open it on an iPhone
AirDrop or link the .usdz and tap it. Quick Look shows it in 3D and in AR. On a web page, link it with rel="ar".
What to know before you convert
- The USDZ is a still model. Animations, skinning and morph targets are not carried over; animated GLBs are written in their rest pose.
- Materials are converted to USD Preview Surface: base colour (with its alpha), metallic, roughness, normal, emissive and occlusion maps. A separate alpha map and extensions such as clearcoat, sheen or transmission are not kept.
- USDZ has no double-sided flag, so thin surfaces like leaves or paper show only from the front side.
- Textures are re-encoded as PNG and capped at 2048 pixels, which keeps the file within what Quick Look loads reliably.
- Nothing is repaired or simplified. Very heavy models can still be slow to open on older iPhones.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.