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Free Online FBX Viewer

FBX is the exchange format of Autodesk tools, Mixamo, Unity and Unreal, and it usually needs a heavy desktop program to open. Drop an .fbx here to look at it from every side, play the animations it carries and check its size, units and polygon count before you import it anywhere. Textures packed into the file show up on their own; loose texture files can be added next to it.

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How to use it

  1. 1

    Open the FBX

    Drop the .fbx on the viewer or click to browse. If the textures are separate files, select them together with the FBX.

  2. 2

    Look around

    Drag to rotate, scroll to zoom, right-drag to pan. Front, side and top buttons give straight views; Wireframe shows the polygons.

  3. 3

    Play the animations

    Every take in the file is listed. Pick one to play it, pause it, or go back to the rest pose.

  4. 4

    Read the numbers

    Triangles, vertices, meshes, bones, materials, size in the file unit and in metres. Save a GLB copy if you need one.

What to know before you convert

  • Binary and ASCII FBX from version 7.0 (2011) onwards open here. Older 6.x files must be re-exported from a newer program first.
  • Textures load when they are embedded in the FBX or selected alongside it. A texture path that points to a folder on someone else's computer cannot be followed, so that material stays plain.
  • Materials are shown with a standard physically based shader. Renderer-specific materials (Arnold, V-Ray, Redshift) and shader graphs look simpler than in the original program.
  • Skinned animation, morph targets and object animation play. Constraints, IK rigs, cameras and lights are not evaluated.
  • The file stays in your browser. Very large scenes depend on your device memory; 100 MB is the upper limit.

Don't have a model?

Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.

Frequently Asked Questions

Drop it on the viewer above. It runs in any modern browser with WebGL, on Windows, macOS, Linux and most phones, and there is nothing to install or sign in to.
The FBX only stores the path to its textures unless they were embedded on export. Select the FBX and its image files together (or drop them all at once) and the viewer matches them by file name. In Blender, set Path Mode to Copy and turn on Embed Textures to make a self-contained FBX.
Yes. Mixamo downloads are ordinary FBX files with a skinned character and one animation take. Open the file and press play. A file downloaded "without skin" holds only the skeleton, so you will see bones moving but no mesh.
FBX stores a unit scale in its header, usually centimetres. The viewer reads it, shows the size in that unit, and also in metres so you can compare it with game engines that work in metres.
The viewer can save a GLB copy with the same textures and animations. For more control, use the FBX to GLB, FBX to OBJ or FBX to STL converter, which add scale and axis options.
No. The page reads the file and converts it inside your browser with the open-source three.js library. Nothing is sent to our servers, there is no account, and no credits are used. Closing the tab discards everything.