STL Simplifier: Fewer Triangles, Same Shape
A 3D scan, a sculpt or an AI-made model can carry millions of triangles that a print, a slicer or a game engine never needs. Drop the STL here, set how much of the mesh to keep and watch the preview change. Flat and gently curved areas lose triangles first, while edges and the outer size stay put. When it looks right, download the simplified STL. Everything runs on your device.
How to use it
- 1
Load the mesh
Drop a binary or ASCII .stl on the box or click to choose one.
- 2
Set the amount
Keep a percentage of the triangles or type an exact count. Start at 50% and go lower while the preview still looks the same.
- 3
Check the result
Flip the preview between before and after, and read the triangle count, the new file size and the largest change from the original surface in mm.
- 4
Save the STL
Download the simplified mesh as a binary STL, ready for your slicer, CAD or game engine.
What to know before you convert
- Simplifying removes detail. Tiny text, sharp creases and fine surface texture are the first to soften, so check the preview before you save.
- Overall width, depth and height are kept: the points at the extremes of the model are locked.
- Duplicate corners are welded first so the mesh can be simplified. Holes in the mesh are kept as they are; use the STL repair tool to close them.
- Very low targets can be impossible without tearing the shape. The panel then says how far it got.
- STL only, up to about 100 MB depending on your device memory. For GLB, OBJ or FBX with textures, use the 3D model compressor or LOD generator.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.