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Convert FBX to USDZ

FBX comes out of 3ds Max, Maya, Cinema 4D and most asset stores. Apple devices show models in AR from a USDZ instead. This page reads the FBX with its embedded or separate texture images, takes the size from the unit stored in the file, and writes a USDZ you can tap open in AR Quick Look. It all runs in your browser.

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How to use it

  1. 1

    Add the files

    Drop the .fbx. If its textures are separate image files, select them together with it.

  2. 2

    Check the size

    The FBX unit (centimetres, metres, inches) is read from the file and turned into metres. Pick another scale if the readout looks wrong.

  3. 3

    Check the pose

    FBX is usually Y-up like USDZ. Tick the rotate option only if the model comes out lying on its back.

  4. 4

    Download the USDZ

    Save it and open it on an iPhone or iPad, or link it on a web page with rel="ar".

What to know before you convert

  • The USDZ is a still model. FBX animations are not written; an animated or rigged model is saved in the pose shown, and the page says how many clips were left out.
  • Materials become USD Preview Surface with colour, colour texture, normal map and emissive. Special 3ds Max or V-Ray materials come out as their base colour.
  • TGA and PSD textures cannot be read by a browser and are left out with a note. Save them as PNG or JPG first.
  • Textures are saved as PNG and capped at 2048 pixels, which keeps the file within what Quick Look loads well.

Don't have a model?

Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.

Frequently Asked Questions

Drop the .fbx on the box above with its texture images, if they are separate files. Check the size and preview, then click Download USDZ.
The FBX names its textures but the images were not added, or they are TGA or PSD, which browsers cannot open. Add the images as PNG or JPG together with the .fbx.
No, this tool writes a still USDZ. The model is saved in the pose you see in the preview.
No. Reality Converter is Mac-only. This page makes the USDZ in your browser on any computer or phone.
No. The page reads the file and converts it inside your browser with the open-source three.js library. Nothing is sent to our servers, there is no account, and no credits are used. Closing the tab discards everything.