Convert FBX to USDZ
FBX comes out of 3ds Max, Maya, Cinema 4D and most asset stores. Apple devices show models in AR from a USDZ instead. This page reads the FBX with its embedded or separate texture images, takes the size from the unit stored in the file, and writes a USDZ you can tap open in AR Quick Look. It all runs in your browser.
How to use it
- 1
Add the files
Drop the .fbx. If its textures are separate image files, select them together with it.
- 2
Check the size
The FBX unit (centimetres, metres, inches) is read from the file and turned into metres. Pick another scale if the readout looks wrong.
- 3
Check the pose
FBX is usually Y-up like USDZ. Tick the rotate option only if the model comes out lying on its back.
- 4
Download the USDZ
Save it and open it on an iPhone or iPad, or link it on a web page with rel="ar".
What to know before you convert
- The USDZ is a still model. FBX animations are not written; an animated or rigged model is saved in the pose shown, and the page says how many clips were left out.
- Materials become USD Preview Surface with colour, colour texture, normal map and emissive. Special 3ds Max or V-Ray materials come out as their base colour.
- TGA and PSD textures cannot be read by a browser and are left out with a note. Save them as PNG or JPG first.
- Textures are saved as PNG and capped at 2048 pixels, which keeps the file within what Quick Look loads well.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.