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Convert DAE (Collada) to FBX

Collada (.dae) comes out of SketchUp, Google Earth, older asset packs and many CAD and modelling tools, and it keeps its textures as separate image files next to the XML. Game engines and animation tools usually want one FBX instead. Add the .dae together with its images and download a single binary FBX with the meshes, materials and textures inside, upright and at real size in centimetres. The file is converted on your device and never uploaded.

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How to use it

  1. 1

    Add the .dae and its images

    Select or drop the .dae together with the texture files from its folder (PNG, JPG, TGA, BMP). Images are matched by file name.

  2. 2

    Check the preview

    The Collada unit and up axis are applied, so a SketchUp export stands upright at its real size. Textures you did not add are listed by name.

  3. 3

    Keep real size

    The scene is read in metres and FBX is written in centimetres, so the default multiplies by 100. Choose x1 only if your tool expects the raw numbers.

  4. 4

    Download the FBX

    One binary FBX 7.4 file with meshes, materials and images embedded, ready for Unity, Unreal, Blender or Maya.

What to know before you convert

  • Skeletons and animations are not written. A rigged Collada character is posed by its bones and saved as a still mesh, so it does not lie on its side; rig it again in your tool if it must move.
  • Textures are only included when you add the image files together with the .dae, because a .dae only names them. TGA and BMP images are stored as PNG.
  • Collada Lambert, Phong and Blinn materials become FBX Phong materials with their colour, opacity and texture. Lights and cameras are left out.
  • Collada 1.4 and 1.5 are supported. Very old 1.3 files and images the browser cannot decode (PSD, TIFF, DDS) need re-exporting first.

Don't have a model?

Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.

Frequently Asked Questions

Drop the .dae on the box above together with its texture images, check the preview, keep the metres to centimetres scale and click Download FBX. The FBX is written in your browser; nothing is uploaded.
A Collada file does not hold its images, it only stores their file names. Converters that take only the .dae cannot find them. Add the images from the same folder together with the .dae here and they are embedded in the FBX.
Yes. In SketchUp choose File, Export, 3D Model, Collada (.dae). It writes the .dae and a folder of textures. Add both here. SketchUp works in inches and Z up; the converter reads that from the file, so the FBX is upright at real size.
No. This converter writes still meshes. A rigged character is saved in the pose its bones give it, which is right for props, scenery and models you will rig again. To keep an animation, convert to GLB instead, which carries skeletons and clips.
Yes with the default scale. The Collada unit is applied first, so the model is in metres, and FBX is written in centimetres with that unit declared, which Unity, Unreal and Blender read correctly.
No. The page reads the file and converts it inside your browser with the open-source three.js library. Nothing is sent to our servers, there is no account, and no credits are used. Closing the tab discards everything.