Convert DAE (Collada) to FBX
Collada (.dae) comes out of SketchUp, Google Earth, older asset packs and many CAD and modelling tools, and it keeps its textures as separate image files next to the XML. Game engines and animation tools usually want one FBX instead. Add the .dae together with its images and download a single binary FBX with the meshes, materials and textures inside, upright and at real size in centimetres. The file is converted on your device and never uploaded.
How to use it
- 1
Add the .dae and its images
Select or drop the .dae together with the texture files from its folder (PNG, JPG, TGA, BMP). Images are matched by file name.
- 2
Check the preview
The Collada unit and up axis are applied, so a SketchUp export stands upright at its real size. Textures you did not add are listed by name.
- 3
Keep real size
The scene is read in metres and FBX is written in centimetres, so the default multiplies by 100. Choose x1 only if your tool expects the raw numbers.
- 4
Download the FBX
One binary FBX 7.4 file with meshes, materials and images embedded, ready for Unity, Unreal, Blender or Maya.
What to know before you convert
- Skeletons and animations are not written. A rigged Collada character is posed by its bones and saved as a still mesh, so it does not lie on its side; rig it again in your tool if it must move.
- Textures are only included when you add the image files together with the .dae, because a .dae only names them. TGA and BMP images are stored as PNG.
- Collada Lambert, Phong and Blinn materials become FBX Phong materials with their colour, opacity and texture. Lights and cameras are left out.
- Collada 1.4 and 1.5 are supported. Very old 1.3 files and images the browser cannot decode (PSD, TIFF, DDS) need re-exporting first.
Don't have a model?
Create one with AI from a photo, a sentence or a sketch. The generators use credits; this converter is free and stays in your browser.