How it works
- 1
Pick a wear and open your model
Drop a textured GLB, GLTF or FBX (or pick a sample), choose a wear and a strength, and press "Weather it in the studio". The studio opens your model with its own texture ("Start from my model’s texture" is ticked) and the wear prompt filled in. Nothing is painted yet.
- 2
Mark where the wear goes
Press "Select region", brush the edges, corners or part you want to age, then press "Paint the marked part" (2 credits): only the marked area is repainted and the rest stays as it was. For a whole side, turn the model and press "Paint this view", which blends the wear into your texture.
- 3
Compare, fix and download
Press and hold "Hold: before" to see the original, press "Undo" for a result you don’t like, or stroke the free "Heal" brush over a spot to soften it. Then download the textured GLB or the texture PNG.
Where each kind of wear goes
- Rust: Edges, bolts, seams and recesses first.
- Dirt and grime: Creases, recesses and lower areas.
- Worn painted edges: Sharp edges, corners and raised parts.
- Moss and lichen: Cracks, recesses and upward-facing surfaces.
- Battle damage: Scratches, gouges and scorch marks.
- Sun-faded: Top and sun-facing surfaces.
- Dust: Top surfaces, ledges and corners.
- Soot and burn marks: Openings, edges and exposed parts.
Real wear builds up where things get touched, knocked or wet, so mark those parts with Select region and paint them one at a time. Start Light, look at the result, then paint again with more if you want it heavier.
Guides: Repaint one part of a 3D model · Keep your own UV map · Fix seams with the Heal brush · Texture prompt tips
What it can and can't do
- It is an AI repaint. The AI paints the wear onto your texture as seen from the view you pick, and results vary from run to run, so try one marked part or one view (2 credits) before painting more.
- The shape never changes. Dents, holes and broken edges are painted on, not modelled: the mesh and polygon count stay exactly the same.
- Weathering is not a one-click Auto texture job. On a kept texture, Auto texture’s later views leave what is already painted alone, so use "Paint the marked part" or "Paint this view" instead.
- Your texture has to come in: GLB, GLTF with embedded images, or FBX with an embedded texture, using the model’s own UVs. OBJ opens without its texture, STL and PLY have none, and tiling textures or parts without a colour map start as grey clay with a note.
- Wear goes into the colour texture only, with no separate wear layers. Make normal and roughness maps from the result afterwards with the studio’s free PBR maps step if you need them.
Only want new colours, no wear? Change part colours for free with the 3D Model Color Changer: no AI, no credits.