Lesson 10 of 12 · Advanced

How to retopologize a 3D model automatically

Retopology rebuilds a mesh with a clean, even layout of faces. Scans, sculpts and AI models come out as dense, messy triangles that are hard to animate, unwrap or edit. Clean quads fix that.

Doing it by hand takes hours. This guide uses AI Retopology, which does it automatically in one pass.

What you need

  • A GLB, OBJ, FBX, STL or PLY file (any size: models over 200,000 triangles are reduced in your browser first)
  1. 1Upload your model

    Drop the file on AI Retopology.

  2. 2Pick a face count and type

    Choose how many faces the new mesh should have, and Quads (for animation and sculpting) or Triangles (for game engines).

    Turn on Keep sharp edges for hard-surface models such as props and machines; leave it off for organic shapes.

  3. 3Compare and download

    Check the before and after wireframes side by side, then download the OBJ. Quads stay quads in the OBJ, and Blender imports it as it is.

    A split view of a model before and after AI retopology, with the original on the left and the new mesh on the right
    Before and after, side by side.

Tips

Try it now

It is free and runs in your browser.

Open AI Retopology

See all 12 lessons