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WAD to PNG Texture Extractor

Drop a GoldSrc .wad file (halflife.wad, cs_dust.wad, decals.wad or your own) to see every texture as a thumbnail and save them as PNG, one at a time or all in a ZIP. Each texture uses its own palette, and textures whose names start with { get their blue key colour as real transparency. It runs in your browser; the WAD is never uploaded.

Loading the WAD texture extractor...

How to extract textures from a WAD

  1. 1

    Find the WAD

    Half-Life keeps its textures in valve/halflife.wad, Counter-Strike in cstrike/ (cs_dust.wad, cstrike.wad ...). Custom maps ship their own WADs.

  2. 2

    Drop it here

    Every texture, decal and picture lump is listed with its size. Search by name to find one texture among thousands.

  3. 3

    Check transparency

    Keep Transparent blue on { textures ticked to make palette colour 255 clear on those textures, as the game draws them, or untick it to keep the blue.

  4. 4

    Download PNGs

    Save the selected texture, or every texture (or your search matches) as a ZIP, optionally with the three smaller mip levels.

The WAD3 texture format

WAD3 is the texture package of GoldSrc, the Half-Life 1 engine. These are the parts this tool reads.

Header"WAD3", the number of lumps and where the directory starts.
Directory32 bytes per lump: offset, sizes, type, a compression byte (always 0 in practice) and a 16-character name.
Texture lumps (0x43)A name, width and height, four mip levels (full, 1/2, 1/4, 1/8 size) of 8-bit pixels, then a 256-colour RGB palette.
Picture lumps (0x42)Menu and HUD images in gfx.wad: width, height, pixels and a palette.
Decal lumps (0x40)Spray and bullet-hole decals in decals.wad. Shown with their stored palette; the game tints them with the last palette colour.
{ texturesNames starting with { use palette colour 255 (usually pure blue) as see-through, for fences, grates and leaves.
Other prefixes! for water, +0 to +9 for animation frames, +a for toggled textures, - for random tiling. The PNG keeps the name so you can rebuild the WAD.
Not supportedQuake WAD2 (it needs Quake's outside palette) and Doom IWAD/PWAD files.

Why WAD textures look the way they do

GoldSrc textures are 8-bit: each one picks its 256 colours and stores one byte per pixel. That kept Half-Life fast in 1998 and is why each texture carries its own palette. The PNGs you get are full colour, so you can upscale them, edit them in any program, or use them as reference in another engine. Sides are multiples of 16 pixels, which the engine requires.

Bringing old textures to new projects

Many players extract WADs to remaster classic maps. A common path is WAD to PNG, an upscaler for sharper detail, then PNG to VTF for a Source port, or back into a WAD with a tool like Wally or WadMaker for GoldSrc. Keep the prefix in the file name ({, !, +0) so the texture still behaves the same.

Need a new model or texture for your mod?

Make a 3D model from a photo or a short text prompt with AI, or generate a seamless texture, then bring it into your Source or GoldSrc project with these free converters.

More free texture tools

WAD to PNG questions

Drop the .wad on this page, then press Download all as PNG ZIP, or click a texture and save just that one. Everything happens in your browser.
Yes. CS 1.6, Day of Defeat, Team Fortress Classic, Opposing Force, Sven Co-op and other GoldSrc games all use the same WAD3 format.
Textures named with { use palette colour 255, usually blue, as transparency. Keep Transparent blue on { textures ticked and the PNG gets real transparency there.
No. Quake WAD2 files need the palette from Quake's own files and Doom WADs hold maps and graphics in a different layout. This tool reads Half-Life WAD3 files.
Yes. Tick Also export the 3 smaller mip levels and the ZIP gets a mips/ folder with the half, quarter and eighth size copies.
Some maps store textures inside the .bsp file and keep only the name in the WAD. Those entries have no pixels to export.

Half-Life and Counter-Strike are trademarks of Valve Corporation, named only to describe file compatibility; The3DAI is not affiliated with or endorsed by Valve.