Free · seamless · 1024 px · no signup

Free Sidewalk Textures (Seamless, PBR)

A sidewalk texture is a tileable top-down image of a pavement for people on foot, used for streets, city scenes and architecture renders in 3D and games. Below are free seamless sidewalk textures (concrete slabs, interlocking pavers, brick pavement, cracked sidewalk and exposed aggregate concrete) at 1024 px, each with colour, normal, height and roughness maps.

5 free sidewalk textures

  • Concrete sidewalk slabsJPG
  • Interlocking paversJPG
  • Brick pavementJPG
  • Cracked sidewalkJPG
  • Exposed aggregate concreteJPG

Concrete sidewalk slabs: preview and PBR maps

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Free for personal and commercial projects. No attribution needed. Made with AI. The normal, height and roughness maps are made in your browser from the colour map.

Need a different sidewalk look?

Using a sidewalk texture

BlenderColour into Base Color, normal (Non-Color) through a Normal Map node into Normal, roughness (Non-Color) into Roughness. Height can drive a Displacement node.
UnityColour as Albedo/Base Map, normal with Texture Type set to Normal map (OpenGL). Roughness is stored inverted as smoothness in Unity, so invert it first.
Unreal EngineDownload the normal map in DirectX format. Colour to Base Color, normal to Normal, roughness to Roughness.
Godot / three.jsUse the OpenGL normal map. Set the texture to repeat and raise the UV scale to tile it over a large surface.

More free textures

Sidewalk texture FAQ

Yes. Free for personal and commercial projects. No attribution needed. You can download them without an account.
Yes. Every tile wraps on both sides, so it repeats with no visible seam. Use the tiling preview on this page to see it repeated 2, 3 or 4 times before you download.
The colour map (JPG, 1024 x 1024 px), plus a normal map (OpenGL or DirectX), a height map and a roughness map as PNG. The extra maps are made in your browser from the colour image, so they are a good approximation, not a laser scan.
With our own AI image model, then made seamless with a cross-fade step so the edges match. Each texture is checked for seams before it is published.
Add an Image Texture node with the colour map into Base Color of the Principled BSDF. Add the normal map (Color Space: Non-Color) through a Normal Map node into Normal, and the roughness map (Non-Color) into Roughness. Scale it with a Mapping node.
Many US city standards cut a joint across the sidewalk about every 1.5 m (5 ft), roughly the width of the walk, so the slabs are close to square. Scale the concrete slab texture until each slab is about that size next to your road.
Yes. In the AI 3D Texturing Studio you describe the surface and the AI paints it straight onto your own 3D model (GLB, OBJ, FBX, STL). It uses credits; the downloads on this page are free.