Free · seamless · 1024 px · no signup

Free Road Textures (Seamless, PBR)

A road texture is a tileable top-down image of a street, used for city scenes, racing games, maps and architecture renders. Below are free seamless road textures (two-lane road with lines, plain road with no lines, zebra crosswalk, highway lanes, dirt road and wet road) at 1024 px, each with colour, normal, height and roughness maps.

6 free road textures

  • Two-lane road with linesJPG
  • Plain road (no lines)JPG
  • Zebra crosswalkJPG
  • Highway lanesJPG
  • Dirt roadJPG
  • Wet roadJPG

Two-lane road with lines: preview and PBR maps

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Free for personal and commercial projects. No attribution needed. Made with AI. The normal, height and roughness maps are made in your browser from the colour map.

Need a different road look?

Using a road texture

BlenderColour into Base Color, normal (Non-Color) through a Normal Map node into Normal, roughness (Non-Color) into Roughness. Height can drive a Displacement node.
UnityColour as Albedo/Base Map, normal with Texture Type set to Normal map (OpenGL). Roughness is stored inverted as smoothness in Unity, so invert it first.
Unreal EngineDownload the normal map in DirectX format. Colour to Base Color, normal to Normal, roughness to Roughness.
Godot / three.jsUse the OpenGL normal map. Set the texture to repeat and raise the UV scale to tile it over a large surface.

More free textures

Road texture FAQ

Yes. Free for personal and commercial projects. No attribution needed. You can download them without an account.
Yes. Every tile wraps on both sides, so it repeats with no visible seam. Use the tiling preview on this page to see it repeated 2, 3 or 4 times before you download.
The colour map (JPG, 1024 x 1024 px), plus a normal map (OpenGL or DirectX), a height map and a roughness map as PNG. The extra maps are made in your browser from the colour image, so they are a good approximation, not a laser scan.
With our own AI image model, then made seamless with a cross-fade step so the edges match. Each texture is checked for seams before it is published.
Add an Image Texture node with the colour map into Base Color of the Principled BSDF. Add the normal map (Color Space: Non-Color) through a Normal Map node into Normal, and the roughness map (Non-Color) into Roughness. Scale it with a Mapping node.
Scale it so one lane is about 3.5 m (11-12 ft) wide and each painted line about 10-15 cm (4-6 in). In the US, yellow lines separate traffic going opposite ways and white lines separate lanes going the same way or mark the edge.
Yes. In the AI 3D Texturing Studio you describe the surface and the AI paints it straight onto your own 3D model (GLB, OBJ, FBX, STL). It uses credits; the downloads on this page are free.