Free Road Textures (Seamless, PBR)
A road texture is a tileable top-down image of a street, used for city scenes, racing games, maps and architecture renders. Below are free seamless road textures (two-lane road with lines, plain road with no lines, zebra crosswalk, highway lanes, dirt road and wet road) at 1024 px, each with colour, normal, height and roughness maps.
6 free road textures
Two-lane road with lines: preview and PBR maps
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Free for personal and commercial projects. No attribution needed. Made with AI. The normal, height and roughness maps are made in your browser from the colour map.
Need a different road look?
Using a road texture
| Blender | Colour into Base Color, normal (Non-Color) through a Normal Map node into Normal, roughness (Non-Color) into Roughness. Height can drive a Displacement node. |
|---|---|
| Unity | Colour as Albedo/Base Map, normal with Texture Type set to Normal map (OpenGL). Roughness is stored inverted as smoothness in Unity, so invert it first. |
| Unreal Engine | Download the normal map in DirectX format. Colour to Base Color, normal to Normal, roughness to Roughness. |
| Godot / three.js | Use the OpenGL normal map. Set the texture to repeat and raise the UV scale to tile it over a large surface. |