Add a Logo to a 3D Model (Decal on GLB)

To put a logo on a 3D model, open the model, click the spot where the logo should go, then set its size, rotation and opacity. The tool projects the image onto the surface like a sticker (a decal) and bakes it into the model's texture, so the exported GLB shows the logo in any 3D viewer.

Free · no signup · your files stay in your browser

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How to put a logo on a 3D model

  1. 1

    Open your 3D model

    Drop a GLB, GLTF, OBJ, FBX or STL file, or try a sample. It opens in your browser; nothing is uploaded.

  2. 2

    Add your logo and click to place it

    Drop a PNG, JPG, WEBP or SVG (transparency is kept), click the model where it should go, then set size, rotation and opacity. Add more logos if you like.

  3. 3

    Bake and download

    Bake the logos into the texture and download a GLB plus the texture PNG. Optional: blend the logo in with AI so it looks printed on.

Decal vs emboss vs texture

MethodWhat it doesChanges the shapeBest forFile you get
Decal (this page)The image is projected onto the surface like a sticker and baked into the colour texture.NoBranding on product mockups, game assets, web and AR models.GLB or GLTF with a texture
Emboss or debossThe logo is raised out of, or cut into, the mesh as new geometry.YesSingle-colour 3D prints, CNC and moulds, where a colour texture is not printed.STL or 3MF (a 3D editor or CAD tool)
Texture painting or a full retextureThe whole surface gets a new texture, painted by hand or by AI.NoA new look for the entire model, not one mark on it.GLB (AI 3D Texturing Studio)

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Frequently Asked Questions

To put a logo on a 3D model, open the model, click the spot where the logo should go, then set its size, rotation and opacity. The tool projects the image onto the surface like a sticker (a decal) and bakes it into the model's texture, so the exported GLB shows the logo in any 3D viewer.
Yes. Opening your model, placing logos, baking them into the texture and downloading the GLB and PNG are free, in your browser, with no signup. Only the optional AI blend step in the AI 3D Texturing Studio uses credits, per preview, and the cost is shown on its button.
Models: GLB, single-file GLTF, OBJ, FBX and STL up to 60 MB. Logos: PNG, JPG, WEBP and SVG up to 20 MB. Transparent PNG, WEBP and SVG logos keep their transparency, and SVG is turned into a sharp 2048 px image in your browser.
No. Loading, placing, baking and exporting all run in your browser. Your model only leaves your device if you choose the AI blend step and press a paint button in the studio.
Yes. The tool makes a UV map for it and fills the texture with a base colour you pick, then bakes the logo on top. Automatic UVs have seams (cuts in the texture layout); the tool shows them in red near your logo so you can move it if a seam crosses it.
Yes. The logo is baked into the base colour texture of the GLB, so any app or engine that opens GLB shows it. Other materials and maps such as normal or roughness maps are kept as they were.
Some models reuse one part of the texture for both sides (mirrored UVs). Anything painted there shows on both sides. Give the model its own UVs first with the free UV unwrap tool, then add the logo again.
A decal is colour in the texture, not raised geometry, so a single-colour printer will not show it. For a raised or engraved logo you need to emboss it into the mesh; for colour prints, use a printer workflow that reads textured GLB files.