AI 3D Model Texture Generator

Upload a 3D model, describe the texture, and AI paints it from every side. Your mesh stays exactly as it is; only the surface changes.

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How to texture a 3D model with AI

  1. 1

    Upload your model

    Drop a GLB, GLTF, OBJ, FBX, STL or PLY file, or pick a sample. Keep your own UV map, or let the studio make new UVs.

  2. 2

    Describe the texture

    Write what the surface should look like, or pick a style or a prompt idea.

  3. 3

    Paint with AI

    Auto paints 4, 6 or 8 views. Turn the model to paint any spot again, or brush one part and repaint only that.

  4. 4

    Fix and finish

    Heal seams and paint by hand for free, then make normal, roughness, metal and AO maps in your browser.

  5. 5

    Download

    Get a textured GLB with its maps, or the texture PNGs to use in Blender, Unity, Unreal or Godot.

Frequently Asked Questions

GLB, GLTF, OBJ, FBX, STL and PLY, up to 60 MB. Models without UVs (like most STL files) get new UVs automatically.
Yes. If your model has a usable UV map, choose "Keep my UVs" and the AI paints into your own layout and material slots, so the texture drops into your game or Blender file. If your UVs overlap, mirrored parts share paint; pick "Make new UVs" to give every part its own space.
No. The mesh, shape and polygon count stay exactly the same. The AI only paints the texture that is wrapped on the surface.
Each AI view costs 2 credits. Auto texturing paints 4 views (8 credits), or 6 or 8 views (12 or 16 credits) for hidden areas. A quick preview paints all 4 sides in one call for 2 credits. Heal, Paint and PBR maps are free.
Yes. Press "Make PBR maps" to build normal, roughness, metal and ambient-occlusion maps from your painted texture, in your browser and for free. "Remove lighting" evens out shadows the AI painted in. The GLB download carries the maps while the preview is on.
Pick the Heal brush and stroke along the seam: it blends the line into the colour around it. The Paint brush paints a colour by hand. Both are free and work with Undo.
Grey means no view could see that spot, like under the arms or under the chin. Choose 6 or 8 views, or turn the model so you can see the spot, tick "Only fill grey (unpainted) areas" and press Paint this view.
A GLB file with the new texture applied, in the same size and units as your upload, or the texture image as a PNG that matches your model’s UVs. PBR maps download as separate PNGs.
Yes. Undo goes back up to 4 steps. You can also lower the strength slider to blend a new view gently over the old paint.